![]() They have a steep power curve - mostly due to the fact that they start with abysmal values and only have very few spells per rest. Wizards can be great Crowd Controllers and disablers and/or nukers and/or even great frontliners (using self-buffs). ![]() Monks are the most powerful martial class in my opinion - but they requite deeper understanding of the mechanics and a lot of micromanaegement in general. Hard to play in the beginning, easy later on. They are beter against trah mobs than gainst bosses. After some levels they squishyness is gone. Also Barbs gain a lot of heralth and endurance per level. That can unlock crazy powerful passive crowd control and disabling. That means that if a weapon causes stun on critical hit it will do in an AoE with a Barb. The Carnage ability of Barbs transfers all weapon effects from single target to Area of Effect. They do start bad but climb a lot steeper than the other martial classes (except Monk, more below). That leads many beginner to the impression that Barbs are bad. They start off pretty underwhelming because they have low accuracy and low deflection which lets them a) miss often and b) die quickly. Easier than rogue but needs attention, too.īarbarians do automatic area of effect damage called "Carnage". As with all classes: playing mostly ranged increases your survivability as long as you have party members who can take the heat. So you get two bodies which is very powerful in itself - but steering two bodies means increased micromamangement of course. They also come with an Animal Companion that has to be steered. Rangers are less squishy compared to rogues but not as sturdy as fighters or paladins. Nor difficult to play but needs attention. Meaning that rogues do better on normal than on higher difficulties. However: on normal there are less enemies and that doesn't shift the focus to Area of Effect abilites (like spells) that much. Rogues start strong in terms of dmg output but don't climb like casters. Playing a ranged rogue reduces the babysitting. Rogues do a lot of single target damage with weapons but are quite squishy. ![]() While fighters do consistent damage, Paladins can deal pretty high spike damage but then fall off. Easy to play. Paladins are a bit similar but have more healing and support capabilities. Fighters can be used to hold the line and tank and to be reliable but not fanstastic damage dealers. ![]() Their power curve doesn't climb like casters' though. Before that one can get the feeling he's lackluster (on normal diff).įighters are easy to play and start strong. Also because chants become a bit faster with every 4th level. Because he can get a chant then that's very powerful. often fights are over before the Chanter gets a chance to fire off an invocation. They don't feel that way on Path of the Damned difficulty since fights last a lot longer there and that's when Chanters start to really shine. Classes with potentially low micromanagement are Fighter, Paladin and Chanter.Ĭhanters are great - but they feel rather slow on normal difficulty. Keeping micromanagement low for most party members can help to focus your attention on your main character who then can be fun even if he needs to be heavily micromanaged (often casters need to be taken care of more than "simple" melee character). The mechanics are rather complex but on Normal they are forgiving enough. Normal difficulty is good for the first time PoE player who has some experience with other RPGs. If the game grabs me, I might to multiple playthroughs (did so with Dragon Age and Skyrim) though I am sadly rather fiddle in that regard (started Planescape Torment two or three times but never finished it, despite enjoying it), so I also ask to optimize my first try for a good impression of the game. What character concept is recommended for minimum frustration both in combat (that is, combat not being too hard due to a character being poorly setup for it) and story-wise (that is, not missing out on too much content because the character can hardly pass any skill checks). Normal difficulty okay? While I am not in for a big challenge, I doubt I would like if the combat felt like pointless busywork. I enjoy a good story and building up my character, preferably becoming outright OP towards the end (I fondly remember hitting a boss in Skyrim so hard, his script broke). I have a bit of experience with RPGs, the closest to Pillars I played seems to be Dragon Age and Planescape Torment, though these were a long time ago. I finally want to start and wanted to ask if anyone had advice for character creation. I bought Pillars of Eternity ages ago, but never got around playing it.
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